When you merely ran out of issues to do in vanilla Future 2, its first DLC growth, Curse of Osiris, provides a number of new actions so that you can tackle. For essentially the most half, although, there is not sufficient to the growth but to justify coming again. My opinion continues to be in flux since I have never performed the Raid Lair but, however thus far, the story missions, Strikes, new Crucible maps, and Adventures really feel like extra of the identical, regardless of the DLC’s new settings and tales.
Curse of Osiris picks up proper after the tip of the bottom sport’s marketing campaign, so far as your stage goes. You may go instantly from the tip of the Pink Warfare story to Curse of Osiris’ marketing campaign, which requires an influence stage of 200 to 220, with out having to grind a lot in between. For newcomers or PC gamers who’ve had much less time with the sport, it is a comfy bridge for leveling up between the lower-level vanilla content material and the high-level endgame actions just like the Dusk. (These endgame actions are a unique story, although. We’ll get to that in a bit.)
Consequently, although, Curse of Osiris’ story missions really feel like filler. The marketing campaign units up an infinite endeavor in opposition to the Vex, with infinite timelines and pc simulations and the mysterious Warlock Osiris blended up in all of it. However with a two-or-so-hour runtime, the missions rush by way of the fascinating ideas and usher you right into a easy closing battle that’s primarily scripted. It is also not sufficient time to completely perceive Osiris as a personality, which is disappointing contemplating he is solely ever been talked about in Future lore prior to now. The superbly designed and various Infinite Forest, a Vex creation designed to simulate timelines and their infinite permutations, is essentially the most fascinating addition within the expansion–but even then, the story would not activity you with exploring it, as an alternative shepherding you thru areas to seek out codes and issues that smarter NPCs can use to pinpoint your subsequent vacation spot for you.
Apart from the Infinite Forest, the brand new vacation spot, Mercury, is solely uninteresting to discover. It is a small round map with one new Public Occasion to check out, a brand new vendor, and a handful of chests and Misplaced Sectors. The muse of exploration established within the base sport continues to be good here–having quite a lot of choices to select from does make issues really feel much less repetitive–but it seems like busywork with little to do on the highest stage. That extends to the brand new Strikes, that are virtually direct copies of two of the story missions, nothing greater than one other option to kill time.
The most important drawback with Curse of Osiris is that it locks the toughest actions, together with the Status Dusk and the Status Raid, behind its new energy stage cap of 335. The advisable energy for these actions is 330, which you’ll’t attain if you do not have the Curse of Osiris DLC. So if you aren’t getting the DLC, you abruptly haven’t got entry to one thing you used to have the ability to do. It is also irritating should you do get Curse of Osiris, as a result of the upper stage requirement would not basically change these actions.
New Heroic Adventures add Dusk-style modifiers to the Adventures on Mercury, however these missions aren’t begging to be replayed. The primary incentive to do it in any respect is to unlock the Misplaced Prophecy quest from the NPC Brother Vance, which finally unlocks the Forge. From there, you possibly can craft Legendary Vex weapons. However for anybody in addition to essentially the most devoted gamers, there is no compelling motive to do all this except you need to redo outdated missions on more durable difficulties in an effort to get loot to make use of once you do them once more.
Glorious gunplay is not sufficient to maintain an growth that provides little outdoors of busywork.
Whereas among the new loot is price collecting–my favourite of those I’ve discovered is a Legendary automated scout rifle–you’ll doubtless get lots of duplicates earlier than you get something you really need to use. As a result of the principle reward for every part you do is shiny new loot, the frustratingly excessive drop fee of duplicates makes grinding extra disappointing than satisfying. The gunplay feels as nice as ever, although, so it may be enjoyable to experiment with new weapons, however it’s not sufficient to maintain an growth that provides little outdoors of additional methods to occupy your time.
That being mentioned, I nonetheless want extra time to check out Misplaced Prophecies and the Forge in addition to the Raid Lair when it launches. If they supply extra of an endgame and have extra of a objective than simply padding out the identical sort of stuff, I will be extra inclined to return to Future 2 than I’m at present.